Versatile Game Art Generalist with 10+ years of experience in 2D/3D pipelines, specializing in quick prototyping, 3d modelling, shaders, UI, VFX, and Unity/Unreal integration. Experienced across the full art pipeline and adaptable to diverse styles and workflows. Former art teacher, bringing strong communication, mentoring skills, and a collaborative mindset. Passionate about creating visuals that enhance gameplay and connect with players.
2D and 3D art props, environments and characters creation full pipeline from concept to engine integration.
In-Engine art assets and UI integration, shaders, VFX, animations and workflow optimisation.
Manage tasks tickets and documentation using Jira and Confluence focused on quick prototyping.
Study trends, new tools, potential workflows and perform workshops to the art team.
Internal Senior position promotion.
Characters, icons, environment, animations, VFX and UI concept and development of 3 and 5 slots machines.
Realistic Character Design Creation and Animations for Roulette Games as croupiers.
Creator of all the school art curriculum and video lessons. Performing both in classroom and online classes.
Managing and mentoring students Final Projects and Unreal Engine projects.
VR/AR experiences content creator and supervisor.
Art assets creation, production and direction of an indie game from concept to launch in Steam.
Schedule, manage, promotional art and success of a Quickstarter Campaign.
Concept Art, 3D Character & 3D Environment Modeling and Texturing.